über Tobias Raschbacher

Tobias Raschbacher is an Austrian designer specializing in graphic design, 3D animation and typography. He studied at the University of Applied Arts Vienna and at the University of Arts Berlin and collaborated with design studios like Cin Cin, Studio Es or 101. As a young talent, Tobias Raschbacher was featured many times in design publications or online. His work combines infographics with typographic elements and moves at the intersection of design and digital art. He deals with topics such as climate change, power relations or communication. Tobias Raschbacher lives and works in Vienna.

Website of Tobias Raschbacher

Follow the future

Ziegelei Lage, Lage

A story-based augmented reality parcours invites you to an interactive discovery tour at four industrial museums. At the St. Antony ironworks in Oberhausen, the Müller cloth factory in Euskirchen, the Nachtigall colliery in Witten and the Lage brickworks, visitors can explore forward-looking topics in a playful way. Will we soon be growing houses from mushrooms? Will we make our clothes from bacteria in the future? Why do scientists dream of power plants made from algae? Can bricks save the climate? It’s all about the future of energy production, extraordinary materials from the laboratory, sustainable urban planning and innovations from the construction industry. The search for answers leads visitors through the virtually expanded game world, which combines analog places with digital elements and history with the future. The AR-Parcours invites visitors to explore the museum grounds with a new perspective and actively think about visions of future living and working environments.

Embedded in a fictional audio play by dramaturge Anita Augustin and supported by virtual 3D graphics by designer Tobias Raschbacher, visitors roam the grounds in “Playspaces”, collect virtual objects or solve tasks, and experience the industrial museums in an audio-visual new way. Based on these themed worlds, Aachen-based artist Tim Berresheim will be showing impressive augmented reality sculptures that can be freely experienced with a mobile device in a digital exhibition space. They take an artistic look at the contents and open up new associative spaces.

More about the project

A story-based augmented reality parcours invites you to an interactive discovery tour at four industrial museums. At the St. Antony ironworks in Oberhausen, the Müller cloth factory in Euskirchen, the Nachtigall colliery in Witten and the Lage brickworks, visitors can explore forward-looking topics in a playful way. Will we soon be growing houses from mushrooms? Will we make our clothes from bacteria in the future? Why do scientists dream of power plants made from algae? Can bricks save the climate? It’s all about the future of energy production, extraordinary materials from the laboratory, sustainable urban planning and innovations from the construction industry. The search for answers leads visitors through the virtually expanded game world, which combines analog places with digital elements and history with the future. The AR-Parcours invites visitors to explore the museum grounds with a new perspective and actively think about visions of future living and working environments.

Embedded in a fictional audio play by dramaturge Anita Augustin and supported by virtual 3D graphics by designer Tobias Raschbacher, visitors roam the grounds in “Playspaces”, collect virtual objects or solve tasks, and experience the industrial museums in an audio-visual new way. Based on these themed worlds, Aachen-based artist Tim Berresheim will be showing impressive augmented reality sculptures that can be freely experienced with a mobile device in a digital exhibition space. They take an artistic look at the contents and open up new associative spaces.

More about the project

A story-based augmented reality parcours invites you to an interactive discovery tour at four industrial museums. At the St. Antony ironworks in Oberhausen, the Müller cloth factory in Euskirchen, the Nachtigall colliery in Witten and the Lage brickworks, visitors can explore forward-looking topics in a playful way. Will we soon be growing houses from mushrooms? Will we make our clothes from bacteria in the future? Why do scientists dream of power plants made from algae? Can bricks save the climate? It’s all about the future of energy production, extraordinary materials from the laboratory, sustainable urban planning and innovations from the construction industry. The search for answers leads visitors through the virtually expanded game world, which combines analog places with digital elements and history with the future. The AR-Parcours invites visitors to explore the museum grounds with a new perspective and actively think about visions of future living and working environments.

Embedded in a fictional audio play by dramaturge Anita Augustin and supported by virtual 3D graphics by designer Tobias Raschbacher, visitors roam the grounds in “Playspaces”, collect virtual objects or solve tasks, and experience the industrial museums in an audio-visual new way. Based on these themed worlds, Aachen-based artist Tim Berresheim will be showing impressive augmented reality sculptures that can be freely experienced with a mobile device in a digital exhibition space. They take an artistic look at the contents and open up new associative spaces.

More about the project

Follow the future

Zeche Nachtigall, Witten

A story-based augmented reality parcours invites you to an interactive discovery tour at four industrial museums. At the St. Antony ironworks in Oberhausen, the Müller cloth factory in Euskirchen, the Nachtigall colliery in Witten and the Lage brickworks, visitors can explore forward-looking topics in a playful way. Will we soon be growing houses from mushrooms? Will we make our clothes from bacteria in the future? Why do scientists dream of power plants made from algae? Can bricks save the climate? It’s all about the future of energy production, extraordinary materials from the laboratory, sustainable urban planning and innovations from the construction industry. The search for answers leads visitors through the virtually expanded game world, which combines analog places with digital elements and history with the future. The AR-Parcours invites visitors to explore the museum grounds with a new perspective and actively think about visions of future living and working environments.

Embedded in a fictional audio play by dramaturge Anita Augustin and supported by virtual 3D graphics by designer Tobias Raschbacher, visitors roam the grounds in “Playspaces”, collect virtual objects or solve tasks, and experience the industrial museums in an audio-visual new way. Based on these themed worlds, Aachen-based artist Tim Berresheim will be showing impressive augmented reality sculptures that can be freely experienced with a mobile device in a digital exhibition space. They take an artistic look at the contents and open up new associative spaces.

More about the project